#pragma once

//Blend Modes (for OpenGL)
static const int NORMAL_BLEND = 0;
static const int ADDITIVE_BLEND = 1;

static const float PI = 3.14159265;

static const int UP = SDLK_UP;
static const int DOWN = SDLK_DOWN;
static const int LEFT = SDLK_LEFT;
static const int RIGHT = SDLK_RIGHT;
static const int ESCAPE = SDLK_ESCAPE;
static const int A = SDLK_a;
static const int B = SDLK_b;
static const int C = SDLK_c;
static const int D = SDLK_d;
static const int E = SDLK_e;
static const int F = SDLK_f;
static const int G = SDLK_g;
static const int H = SDLK_h;
static const int I = SDLK_i;
static const int J = SDLK_j;
static const int K = SDLK_k;
static const int L = SDLK_l;
static const int M = SDLK_m;
static const int N = SDLK_n;
static const int O = SDLK_o;
static const int P = SDLK_p;
static const int Q = SDLK_q;
static const int R = SDLK_r;
static const int S = SDLK_s;
static const int T = SDLK_t;
static const int U = SDLK_u;
static const int V = SDLK_v;
static const int W = SDLK_w;
static const int X = SDLK_x;
static const int Y = SDLK_y;
static const int Z = SDLK_z;